Research firm Newzoo today released its Top 100 Countries by Game Revenues report, revealing that for the first time China has surpassed the US in total game revenues. For the first time since 2015, the U.S. will be the largest gaming market by revenues globally with $36.9 billion this year. Market researcher Newzoo reported that the top 25 public game companies account for nearly 80 percent of the global market, and they generated $107.3 billion in revenue … ... Revenue growth includes the effect of acquisitions and currency movements, which sometimes have a material impact on growth rates. This means the top 10 companies alone made up 54% of the total global games market last year, illustrating ongoing consolidation in the … Top 10 Countries/Markets by Game Revenues This table features the top 10 games markets ranked on their revenue estimates for 2019 in descending order. These must-have graphs include revenue estimates and projections. Southeast Asia is the world's fastest-growing mobile games market. Newzoo had to adjust its previous forecast mostly because of the slowing sales in the console games … Please note: We review our revenue forecasts every quarter and update them if necessary.

The expected revenue of the entire market will grow 7.2% year on year and reach $148.8 billion. Keep up to date with Newzoo's games, esports, and mobile market estimates. In that time, revenues generated by the iOS platform – which used to account for more than half of total global revenues – will shrink to around 44% as competing stores such as Google Play steadily grow. Features the top public video game companies by revenues. This is lower than the previously predicted growth of 9.6% (and still lower that the 10.9% growth seen in 2018). Download now. In addition, Newzoo predicts that in the coming year, $897.2 million of global esports revenue (82% of the market) will come from brand investments such as media rights, advertising, and sponsorships. Those numbers are … According to Newzoo, part of what makes 2020’s expected revenues so groundbreaking is that it’ll happen without ad platform revenues. These estimates are based on a combination of primary consumer research, transactional data, quarterly company reports, and census data. In 2016, the Top 25 Public Companies by Game Revenue generated a combined $70.4 billion, a year-on-year increase of 17%. Those … Newzoo also said that it updated its global and regional esports revenue estimates for 2020. Newzoo: Mobile revenue expected to be up 17% in 2019 to $2.6 billion, nearly 70% of the region's total games revenue. The report states that sponsorship is the highest-grossing revenue stream worldwide and will generate $636.9 million this year.

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